China claims to have overcome teen game addiction.

 

 

According to a survey, young people in China have reduced their video gaming addiction.

The China Game Industry Group Committee, a part of the gaming authority, is the source of the assertion.

And it might give rise to expectations that authorities, who formerly denounced video games as “spiritual opium,” will loosen the harsh gaming prohibitions in the nation.

Children are no longer allowed to play video games for more than three hours per week as of August 2021.

“Remarkable outcomes”
The government’s suspension of new game approvals has had an impact on the gaming industry.

It was part of a wider crackdown by the Chinese authorities on the country’s enormous technology sector, which includes giants such as Tencent, one of the world’s biggest video-games companies.

The report was co-authored by data provider CNG, which concluded 75% of young gamers now played for less than three hours a week.

Chinese game companies, including Tencent, have achieved “remarkable results”, it says.

The Chinese government has blamed rising gaming addiction among young people for:

 

  • rising “myopia”
  • poor concentration
  • mental-health problems
  • sleep disorders

Concerns about screen time were heightened by Covid lockdowns and the switch to online learning.

 

Following the gaming restrictions, Douyin, China’s version of TikTok, banned under-14s from using the platform for more than 40 minutes a day.

 

But with winter coming and another surge in Covid cases in the country, children are spending more time at home – and some parents have allowed them access to their accounts, to keep them entertained.

 

Gaming has also become increasingly popular among Chinese adults.

 

And this week, the China Daily newspaper reported many elderly care-home residents starting to play online “to strengthen their bonds with their grandchildren”.

 

Asian games market experts Niko Partners said the backdrop to the report was declining revenues in China.

 

But, founder Lisa Cosmas Hanson said, the future looked more positive, with “momentum in the economy, esports, PC gaming, and enthusiasm among China’s 700 million-plus gamers”.

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